

1 each into mana lock, haste and beacon storm wouldn't significantly affect difficulty, and for only 3 shadow cores per map it would mean doubling my xp on all those fields. I think if I were to do it over, I'd have made a general policy of always spending a couple points on traits every map after E or so. Would really like to power up some but my next level is 50,000xp, and I'm running out of easy fields to dump shadow cores on. Whereas armor traps are becoming pretty much essential to deal with the routinely 30+ creatures on the field with over 200 armor each, including the occasional giant with 600,000 health.įields are sometimes taking ~45 minutes to do, and sometimes I lose. Starting to see swarmlings with over 10,000 health, so poison traps are generally only useful for the first 10-20 waves now. Though it's now 77 starting mana worth of skillpoints for an extra 3-4% modifier. My more median talisman is something like +7-9% damage to something and random useless effect like extra curse charge. The above talisman is by far my best, and even after spending over 2000 shadow cores, I still have a couple single effect talismans. If you're using glaring difficulty, try to use two rarity boosts, and glaring drops multiple talismans fairly often.īe prepared to burn through a lot of shadow cores on trash talismans if you do that though.

That way you don't waste the shadow cores on spent on traits. If you don't get one, restart the map before it finishes. But if you want to farm for good talismans, save up several hundred shadow cores, then pick an easy map like F1, pump it up as much as you can, buy a couple rarity boosts, and as you play watch for talisman drops.
#Gemcraft chapter 0 swarm waves plus#
It's cheaper to pay 100 for the rarity enhance, but if you do both, plus glaring, 1-20 becomes 21 to 49.Īgain, drops seem to be weighted towards the bottom edge of the rarity range. It's ~13 shadow cores for the first +1, and even with four traits at 7 for 112 shadow cores it's only +3-7.
